Posts Tagged ‘Sega’

So, you want to build a Roman Onagertm? Tired of not being able to get through that small pile of wood on the way to the shop? Sick of being terrorised by sandcastles that choke the beach? Want to show the guys in the office who’s really boss? Well today is your lucky day!

Following my easy 17-step guide, you could be in possession of one of the fiercest siege weapons of the Roman era. Rome may have not been built in a day, but it could’ve been torn down again just as quick thanks to this wonderful piece of engineering. Now you can bask in the glory, knowing that anyone who crosses you will get a pathetically small stone in the face.

Prepare yourself:

Step 1: Pre-Order the Collector’s Edition of Total War: Rome II, by Creative Assembly. It retails at about £109.99. If you didn’t pre-order the game, build a time machine and go back in time, so you can pre-order it.

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Step 2: Have an argument with your girlfriend about how you spent £110 on a videogame. You won’t win, but there’s nothing she can really do about it now, is there?

Step 3: Open the box containing the Authentic Roman Onager(tm), and spread out the pieces, revelling in the task that is before you.

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Step 4: Realise that you can’t see any instructions, then begin a frantic search for them. Scratching your head and fiddling with your beard is advisable. If you don’t have a beard – grow one, and then return to this step.

Step 5: Sigh in relief as you realise they were actually stored under the cardboard holders that held the collector’s edition’s bits and bobs. Make a mental note to play a game of Tabula later, using the game board that appears to line the inside of the case.

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Step 6: Stop your girlfriend, who in the intervening time between Step’s 3 and 6, has proclaimed that she doesn’t need instructions and has been trying to assemble it without you.

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Step 7: Lay out the Catapult Frame. Pulling the centre rope tight, insert the front and rear cross member’s, making sure the rear cross member has the indent facing towards the sky/ceiling/you. The throwing ‘spoon’ is meant to rest in the indent later.

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Step 8: Insert the upper posts, and then insert the upper post cross member into the slots. It should fit flush. If not, you used a wrong piece in step 7. Give up on life and just walk away.

Step 9: Take a moment to consider whether or not you should be using glue, as there appears to be a sizable amount but so far no indication as to when it’s used. Ultimately decide against it, and carry on.

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Step 10: Insert the support posts. They will form a triangle between the upper posts and the ‘rear’ of the frame. They may be a bit loose, so feel free to use some of the afore mentioned glue.

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Step 11: Insert the Axle through the left hand hole in the front of the frame. Make sure the latch is pushed up so that it doesn’t impede penetration. In the other hole you can slide in the wooden cover, which looks like a small wooden cup. Put some glue on the inside so that it will secure the other end of the axel to it. The Axle must still be able to rotate freely, even when fully inserted.

Note: The other end of the Axle, as in, the one not being glued to the wooden cover, has a metal cog on it. That’s meant to interact with the latch. Later, when you’re winding back the throwing arm, it’s meant to prevent the axle from releasing the tension too early. Have a little play and make sure it works. If you accidentally break the cog off, it should fit back on, and you can always use the glue.

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Step 12: Prevent girlfriend from putting the rope in the wrong way.

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Step 13: Insert Catapult release rope through the axle centre hole. Tie a not at the end that will secure the rope to the axel. Make sure it’s not the weird metal claw-thing on it.

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Step 14: Now for the fun part. The centre rope that’s on the catapult frame should have six strings in it. Separate them in half, and slide the lower end of the ‘spoon’ or ‘throwing arm’ through them. Be careful not to slide too much through, the spoon needs to be able to move without scraping the floor.

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Step 15: The spoon should hold in place, resting in the indent of the lower cross member. If it doesn’t, get someone to hold it. Either way, turn both the left and right metal wheels on the outside of the frame, simultaneously, to increase rope tension. The more you turn, the tighter the two rope clusters should get and the spoon should lift up so that it’s pushing against the upper crossmember. Turn the metal wheels until you can’t anymore, although don’t go crazy – you might tear the ropes.

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Step 16: Grab the metal thing at the other end of the axle rope, and hook it on the top edge of the spoon. Find the little metal rod, and insert it into one of the axle’s other holes, to the side of the main one. Start twisting the axle away from the spoon; this will retract the spoon gradually, with the metal cog on the side stopping the spoon from releasing too early. Rinse and repeat until the spoon is once again resting on the axle.

Note: It’s just as quick to use your hands and rotate the axle manually, instead of using the metal thing. Be careful not to damage the axle cog or accidentally rip it from the wooden cover.

Step 17: Your catapult should now be ready to fire. Put something in it, aim it at your girlfriend while she isn’t looking, and pull on the secondary rope. This will release the metal claw, allowing the spoon to whack forward and fire its payload. Be slightly disappointed at the results – it’s really not that powerful. Contemplate the fact that you spent £110 on this crap, and that the game itself wasn’t as good as it should have been. Pray that the rest of it is better.

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Congratulations! You’ve now assembled yourself a fully working (scaled) Roman Onagertm! You’re now ready to besiege a small sandcastle, and perhaps terrorise the person sitting next to you in the office. Maybe. No refunds.

Serious Business: In all honesty, it’s not a bad CE, all things considered. I still question whether it’s worth £109.99, but the Onager is pretty cool, and makes a great desk ornament. You also get a cloth map of the game-world, and a set of engraved wooden tokens & dice. This can be used to play Tabula, which is an ancient Roman version of Back-Gammon, apparently, (The inside of the box acts as the board), or Tesserae, which is a bit like that game in Pirates of the Caribbean: Dead Man’s Chest. You also get a two-player card game called The Punic Wars, which is actually pretty fun to play. As for the game itself… well, they’re already on Patch 1.2, it’s getting better bit by bit, and I have faith that it’ll get there in the end. I’m also quite looking forward to what they do with their DLC plan. Apologies for not having posted in so long! Also, in case it wasn’t clear – I did get this CE myself, with my own money. It wasn’t a freebie.

It’s odd how timing works. Obviously you’ll know by now what happened in Japan – my thoughts are with all those who have been affected. I’ve always thought though that if anyone could handle themselves in a situation like this it would be Japan, and from what I’ve seen they’ve rallied quite well. It’s interesting because whilst their architecture these days is very much geared to help withstand earthquakes, it’s not necessarily built to withstand Tsunami’s… but then what can you do with counter one of those?

Recently I review Total War: Shogun 2 for Strategy Informer, and I was surprised to see the community questioning whether or not its release today was in ‘bad taste’, considering what had just happened. They argued that, whilst this game has nothing to do with Tsunami’s (although Earthquakes and volcanoes are present as an environmental hazard), it depicts a very violent and bloody period in Japanese history. Not sure I’m with them on this one – as far as I know, the Japanese aren’t ashamed of the Sengoku jidai era of feudal Japan, so it’s not like the release of Shogun 2 would be bringing up yet more bad memories for them. I can imagine if, say, Germany had a massive natural disaster and then a game about the Nazi’s game out, sure, maybe there’d be something to think about, but a strategy game is pretty harmless I feel. Still, it’s hard for me to judge, so if you guys have any views feel free to share them.

Something that HAS made be pause though is a game I saw only yesterday. I won’t mention the name of the game or anything as I’m under an embargo that runs out tomorrow evening, but I’ll talk about it more then. Still, the single gameplay level I had to play with involved me having to deal with a Tsunami, which seemed like awfully bad timing to me. I thought about asking the developer about that, but to be honest it would have been pointless, I mean this game’s been in development for a while, and it’s not due out for a while either.

Still, my preview will be going up tomorrow, and I’m wondering whether I should writer about the Tsunami stuff with care, or just pretend that it doesn’t matter. Hmmm.

Until next time.