I sometimes feel I’m a man(child) of two worlds – born in ’88, I did most of my growing up in the 90’s before the internet and the digital space *really* took off. Because my Mum didn’t really see the point in the World Wide Web at the time (all I did was look up Porn), we didn’t get Broadband until the Phone companies had decided it was the future and aggressively priced separate broadband deals to be very attractive. Also, I begged a lot. Anyway, the point is I like to think I grew up with an appreciation of both ‘traditional’ media – books, CD’s DVD’s etc., as well as the emergence of digital/cloud/whatever content. Watching various industries deal with ‘teh interwebs’, even tech-grounded ones like videogames, is quite fascinating as a result.
I got distracted again today by a couple of tweets from John Scalzi – a sci-fi author whose work I really enjoy – and it got me looking at articles and posts about Author Salaries, Publishing vs. Self-Publishing and all that jazz. I’m trying not to do too much, as the more I read the more uncertain I become and I really need to get a first draft of Project Author finished before I even think about looking into how and where I’m going to sell it. Still, this one particular article interested me, mainly because of the parallels I can draw with the videogames industry.
In his ‘7K report‘, Hugh Howey tries to use what little data he has to draw some conclusions about Ebooks, their impact on the book industry, and what authors may or may not be earning through self-publishing as opposed to ‘traditional’ publishing houses. Obviously, the data he has access to is limited, and so he can only deduce so much. It’s not so much that bit of article that had me interested (even though it IS useful information to read), but it’s the fact that the Book Industry is also struggling with trying to fathom just how impactful the digital space really is. I’d like to think we’re over that particular hump now on the videogames side of things – everyone has realised that no, PC Gaming isn’t dying and Steam really is a force to be reckoned with, and even outlets like MCV have tried to provide concrete data on digital sales, to give a more accurate picture on how well our industry is doing.
Book publishing still seems to be struggling with this still, with no-one seeming to know what’s really going on. Obviously, the two industries are completely different, so there are certain things you could look too – there’s no equivalent of ‘Steam’, for example (as much as Amazon like to think they are, I guess), there’s been no break-out success like Minecraft or anything to point to how good self-publishing/digital can be, and then of course there’s the whole ‘DLC’ thing which has allowed traditional publishers to have the best of both worlds.
I can’t help but wonder why there seems to be resistance to digital ebooks – it’s well documented how much money is spent on publishing even a single book, an eliminating the physical book part of that would help a lot – it would also help authors get better deals.
As I mentioned last time, this is what is making me hesitate from going into traditional publishing. I know why the rates are what they are, I can respect it, but it doesn’t mean I like it. I’d rather go back to them later down the line with some stats and some gravitas behind me, so that I’ve earned a better deal.
I’m also going to make a vow (Again) to blog more, as if this author malarkey stuff is going to work, I need to develop a bigger audience and voice. We’ll see how well it goes this time.