In Absentia

Posted: October 14, 2014 in boardgames, Gaming, Industry, Other, Work Related, Writing/Journalism
Tags: , , , , , , , ,

I don’t know what it is, but despite the fact that I’ve barely posted over the last couple of months (and let’s be honest, this year has been a bit of a write-off so far), but I’m still getting 20 hits a day. Who are you people who keep visiting? What do you want? WHY HAVE YOU COME HERE!? I wonder if WordPress is fudging the numbers to make me feel better. Or even feel guilty. “These people come to your blog day in and day out, and do you talk to them? No. Shame on you” Well, I am ashamed. But mainly because, as a self-proclaimed ‘writer’, I really ought to be spending more time here.

As I mentioned in my pre-holiday post, I’ve been rather bogged down with this data-entry job since I was let go in May. It’s soul-crushing work, and to be honest once I finish my quota I don’t really feel like doing anything else on a computer for the rest of the day. I don’t even play many games at the moment – I’ve got a regular Battlefield 3 squad that I play with. All friends of mine from the area… It’s amazing how BF3 still holds up as being a genuinely solid experience. The only thing that lets it down now is the server populations on the DLC maps. It’s rare that I get to play on a map that was added after release these days.

Still, I’m hearing some positive noises about Battlefield 4 now, and with Hardline on the way the price has dropped in the shops, so I’ve picked up a copy to try out slowly while I wait for the rest of my friends to make the leap as well. I’ve only played one match so far online, and the only thing I’ll say is that their pre-spawn menu UI is horrible. I’m sure I’ll get used to it but I didn’t have a clue how to alter my loadouts or anything like that, or even which class I was. Weird.

Project Ascension

Since I haven’t been posting much, there’s only been a couple of blog updates since I officially announced my book – Project Ascension. You’ll be pleased to know (unless you don’t care) that I’ve now officially begun work on the second draft. I’ve had as much feedback as I’m going to get – 3/4 people read the thing the whole way through, while another couple struggled to get out of the first part. I realised pretty quickly that the first part needed a lot of work – potentially I’m looking at a complete overhaul at this point. But I got some positive feedback overall on the important parts of the book, so that’s encouraging. I’ll let you know how I’ll get on.

Job Update

Won’t waste too much of your time talking about this – but I’m doing ok. It was scary for a few months, and that is part of the reason why I took that data-entry gig, but now interesting times are ahead. I can’t talk about it too much (and I don’t want to jinx anything) but I think I’m done with games writing now. Moving into PR/Marketing work more and more, especially with some of the part-time/project gigs I’ve managed to pick up for the coming months. I may still do some writing, but it’ll be more niche stuff and few and far between I reckon. I’m saving what’s left of my writing passion for my book

Boardgames

Can’t remember how much I’ve talked about this, but I’ve gotten more and more into boardgames over the past year, especially since I lost my job. I may start talking about them more on hear as I’m currently experience the same passion for them as I used to have for videogames back in the beginning. Plus I’m also doing a Megagame in March next year, which I’m very excited about. If you don’t know what that is, go Google it. It looks immense!

That’s all for now. I should really get back to work but I know how worried you’ve all been about me.

Until next time.

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